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Publications

Selected publications

  1. Bio-based material integration into computational form-finding tools by introducing tensile properties in the case of bacterial cellulose-based composites (Journal article - 2023)
  2. Affective Computing for Game User Research (Conference Paper - 2023)
  3. Feeling Like Humans Low-cost wearable sensors for design research in the age of AI (Conference Paper - 2023)
  4. Learning from Players (Conference Paper - 2023)
  5. 4D Printing on Textiles: Developing a File to Fabrication Framework for Self-Forming, Composite Wearables (Chapter - 2022)
  6. GIS-Based Educational Game Through Low-Cost Virtual Tour Experience- Khan Game (Conference Paper - 2022)
  7. Artificial intelligence in architectural heritage research (Chapter - 2021)
  8. Becoming One with the Neighborhood: Collaborative Art, Space-Making, and Urban Change in Izmir Darağaç (Journal article - 2024)
  9. Assessing a Decade of Kaş Underwater Archaeopark (Journal article - 2020)
  10. Data Collection for a Virtual Museum on the Underwater Survey at Kaş, Turkey (Journal article - 2011)
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2025

2024

Becoming One with the Neighborhood: Collaborative Art, Space-Making, and Urban Change in Izmir Darağaç

Kılınç, K., Pasin, B., & Varinlioğlu, G. (2024). Becoming One with the Neighborhood: Collaborative Art, Space-Making, and Urban Change in Izmir Darağaç. Space and Culture, 27(4), 501-520. doi:10.1177/12063312211040200

DOI
10.1177/12063312211040200
Journal article

SILK Exhibition

Varinlioglu, G. (2024, June 7). SILK Exhibition [3D fabrication of SILK project outcomes]. Izmir Chamber of Architects, Turkey.

Exhibition

SILK - online database

Varinlioglu, G. (2024). SILK - online database. Retrieved from https://makingindigital.com/silk/

Website content

2023

Bio-based material integration into computational form-finding tools by introducing tensile properties in the case of bacterial cellulose-based composites

Turhan, G. D., Varinlioglu, G., & Bengisu, M. (2023). Bio-based material integration into computational form-finding tools by introducing tensile properties in the case of bacterial cellulose-based composites. International Journal of Architectural Computing, 21(4), 781-794. doi:10.1177/14780771231159239

DOI
10.1177/14780771231159239
Journal article

Digital Atlas

Varinlioglu, G. (2023). Digital Atlas. Retrieved from https://medliq.art/izmir-water

Website content

SILK board game

Varinlioglu, G. (2023). SILK board game. Retrieved from https://designheritage.mit.edu/

Website content

AUGMENTED REALITY SUPPORTED PARTICIPATORY WEB PLATFORM TO TRACK EASTERN ANATOLIAN CARAVANSERAIS

Kirdar, G., Kocer Ozgun, F. N., Balaban, Ö., & Varinlioglu, G. (2023). AUGMENTED REALITY SUPPORTED PARTICIPATORY WEB PLATFORM TO TRACK EASTERN ANATOLIAN CARAVANSERAIS. Herança, 6(1), 85-98. doi:10.52152/heranca.v6i1.678

DOI
10.52152/heranca.v6i1.678
Journal article

Learning from Players

Varinlioglu, G., Balaban, O., Tsai, D., Wu, C. N. H., & Nagakura, T. (2023). Learning from Players. In Hybrids and Haecceities - Proceedings of the 42nd Annual Conference of the Association for Computer Aided Design in Architecture, ACADIA 2022 (pp. 138-147).

Conference Paper

Mechanically-Informed Digital Optimization for Bacterial Cellulose-Based Catenary Geometries

Gozde Damla, T. (2023, January 1). Mechanically-Informed Digital Optimization for Bacterial Cellulose-Based Catenary Geometries. (Izmir University of Economics).

Thesis / Dissertation

2022

Digital Daragac - an online database of street artists and an AR art exhibition

Varinlioglu, G. (2022). Digital Daragac - an online database of street artists and an AR art exhibition. Retrieved from http://digitaldaragac.ieu.edu.tr/

Website content

Khan Game - an online 360 game

Varinlioglu, G. (2022). Khan Game - an online 360 game. Retrieved from https://makingindigital.com/khangame/

Website content

GIS-Based Educational Game Through Low-Cost Virtual Tour Experience- Khan Game

Varinlioglu, G., Vaez Afshar, S., Eshaghi, S., Balaban, Ö., & Nagakura, T. (2022). GIS-Based Educational Game Through Low-Cost Virtual Tour Experience- Khan Game. In CAADRIA proceedings. CAADRIA. doi:10.52842/conf.caadria.2022.1.069

DOI
10.52842/conf.caadria.2022.1.069
Conference Paper

2021

Daragac 360 virtual art tour

Varinlioglu, G. (2021). Daragac 360 virtual art tour. Retrieved from https://daragac.com/wp-content/uploads/tour/index.htm

Website content

The Sericum Via: A Serious Game for Preserving Tangible and Intangible Heritage of Iran

Varinlioglu, G., Eshaghi, S., & Afshar, S. (2021). The Sericum Via: A Serious Game for Preserving Tangible and Intangible Heritage of Iran. In 9th ASCAAD Conference Proceedings. Egypt.

Conference Paper

CITIES IN EVOLUTION. DIACHRONIC TRANSFORMATIONS OF URBAN AND RURAL SETTLEMENTS

Erdemci, N., & Varinlioglu, G. (2021). CITIES IN EVOLUTION. DIACHRONIC TRANSFORMATIONS OF URBAN AND RURAL SETTLEMENTS. In A. Camiz, Z. Ceylanli, Z. O. Atala, & O. Ozkuvanci (Eds.), CITIES IN EVOLUTION. DIACHRONIC TRANSFORMATIONS OF URBAN AND RURAL SETTLEMENTS Book of abstracts VIII AACCP (Architecture, Archaeology and Contemporary City Planning) symposium. DRUM Press.

Chapter

2020

2019

Understanding Virtual Reality Applications in Digital Heritage through Teos

Varinlioğlu, G. (2019). Understanding Virtual Reality Applications in Digital Heritage through Teos. MEGARON / Yıldız Technical University, Faculty of Architecture E-Journal. doi:10.14744/megaron.2019.85619

DOI
10.14744/megaron.2019.85619
Journal article

2018

Arkeolojik Çevre Bağlamında Yeni Yapı Tasarımı

PASİN, B., & VARİNLİOĞLU, G. (2018). Arkeolojik Çevre Bağlamında Yeni Yapı Tasarımı. Yedi, (20), 173-182. doi:10.17484/yedi.426497

DOI
10.17484/yedi.426497
Journal article

Digital Teos

Varinlioglu, G. (2018). Digital Teos. Retrieved from https://makingindigital.com/teos/

Website content

In Situ Visualisation of Underwater Cultural Heritage

Varinlioglu, G. (2018). In Situ Visualisation of Underwater Cultural Heritage. In K. Piesker, B. Akan, D. Gocmen, & S. T. Altay (Eds.), Miras 4 - Heritage in Context 2 Archaeology and Tourism. Veröffentlichungen des Deutschen Archäologischen Instituts Istanbul.

Chapter

2017

Challenges in Raising Digital Awareness in Architectural Curriculum

Varinlioglu, G., Basarir, L., Genca, O., & Vaizoglu, Z. (2017). Challenges in Raising Digital Awareness in Architectural Curriculum. In Communications in Computer and Information Science (pp. 136-150). Springer Singapore. doi:10.1007/978-981-10-5197-5_8

DOI
10.1007/978-981-10-5197-5_8
Chapter

2016

New Approaches to Computer-Aided Technical Drawing: Inter-representational Transfer

Varinlioglu, G., Alacam, S., Basarir, L., Genca, O., & Ucok, I. (2016). New Approaches to Computer-Aided Technical Drawing: Inter-representational Transfer. Yapi.

Journal article

Digital in Underwater Cultural Heritage

Varinlioglu, G. (2016). Digital in Underwater Cultural Heritage.

Book

2015

2014

2013

Archäologie im Mittelmeer Auf der Suche nach versunkenen Schiffswracks und vergessenen Häfen, Schiffbruch zu Gunsten der Forschung – Neue Studien und der ‘Uluburun III’

Reinfeld, M., Varinlioglu, G., Shipway, R., & Muller, J. (2013). Archäologie im Mittelmeer Auf der Suche nach versunkenen Schiffswracks und vergessenen Häfen, Schiffbruch zu Gunsten der Forschung – Neue Studien und der ‘Uluburun III’. In M. Reinfeld (Ed.), Archäologie im Mittelmeer auf der Suche nach verlorenen Schiffswracks und vergessenen Häfen. Philipp Von Zabern.

Chapter

2011

Data Collection for a Virtual Museum on the Underwater Survey at Kaş, Turkey

Varinlioğlu, G. (2011). Data Collection for a Virtual Museum on the Underwater Survey at Kaş, Turkey. International Journal of Nautical Archaeology, 40(1), 182-188. doi:10.1111/j.1095-9270.2010.00304.x

DOI
10.1111/j.1095-9270.2010.00304.x
Journal article