This module provides students with methods for understanding the personal, social and cultural meanings of video game design. The games industry now wields immense cultural power, sometimes unwisely, and this module teaches students both how to avoid common pitfalls in matters of representation and inclusion and how to actively pursue values-based design as a methodology to make more varied, distinctive and innovative games. The first half of the module involves interpretation and close reading of existing video games, expanding students’ appreciation for the implications of their visual, narrative and systemic design, and is assessed by a 1500-word essay in which students write an analysis of the design of a game of their choice. The second half of the module focusses on students developing their own game concepts by working collaboratively in class to produce brief outlines of core game ideas. Students then turn one of these sketches into a formal submission for the second assessment, producing a 1500-word essay outlining their design and the values it expresses. Each assessment is worth 50% of the overall grade. Throughout both halves of the module, there is a focus on the representation and inclusion of oppressed groups that are typically under- or misrepresented in mainstream gaming. The module is taught in 2-hour weekly discursive workshops.