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Qualification type
BSc (Hons)

Game Design

UCAS code I610

Entry requirements
International Baccalaureate: 26 or 544
HKDSE: 4,3,3
India Standard XII: 60%
View full requirements
Study mode
Full-time
Duration
3 years
Start date and application deadlines
Start date
How to apply

Although the UCAS equal consideration date has now passed, many of our courses are still accepting applications from UK students for 2025 entry through UCAS.

The deadline for international students was 30 June 2025.

Combine this subject

With a combined degree, you can study two subjects as part of the same degree programme.

  • Choose from 30 subjects and over 300 combinations
  • Choose joint or major minor subjects
  • Adjust the weight of your subjects at the end of your first year
  • Same number of credits as single honours students
  • Same classes as single honours students
  • Appeal to a wide range of employers

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About this course

Game Design BSc combines coding, creativity, and critical theory to deliver a distinctive new provision in interactive audiovisual media. This interdisciplinary programme is one of the first of its kind in the Russell Group, combining modules from Computer Science and the School of the Arts to deliver a holistic grounding in how games are made, why they’re made, and what they tell us about the world.


Introduction

You will develop skills in coding and programming, games scholarship, and creative design through a combination of modules from Communication & Media, Computer Science, English, Music, and Philosophy. These individual disciplines are drawn together by a set of bespoke Game Design modules in which you will produce work that will form part of your professional portfolio.

Year in industry

This programme is available with an optional year in industry. If you choose to take this option, year three is spent on a paid placement within an organisation in industry, broadly defined. You will be supported by the School of the Arts throughout your placement, and your reflexive written account of the experience will contribute towards your final degree result. If you wish to study this programme with a year in industry, please put the option code YI in the ‘further choices’ section of your UCAS application form.


What you'll learn

  • The basics of programming
  • Creative principles
  • Understanding of software engineering, artificial intelligence, and communication technologies
  • Advanced study of computer game and app development
  • Techniques of critical thinking and analysis
  • Communication and teamwork skills
  • Principles of software design and software development
  • Project management
  • How to develop a professional portfolio
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We’re proud to announce we’ve been awarded a Gold rating for educational excellence.


Course content

Discover what you'll learn, what you'll study, and how you'll be taught and assessed.

Year one

Year one will establish the foundations for your studies, introducing you to the basics of programming, creative principles, and the academic context for game design.

  • You will choose four optional modules, one of which must be COMP101 or COMP105.
  • Students wanting to take COMP108 must take COMP111.

Year two

In your second year, you’ll deepen your understanding of specialisms such as software engineering, artificial intelligence, and communication technologies. A selection of optional modules will allow you to explore some of the more artistic aspects of game design. Alongside compulsory modules – which include an independent project – you’ll choose five modules from a range of options.

  • For MUSI208 and MUSI206, students should have normally taken MUSI109 in Y1 or should have equivalent experience as approved the instructors.
  • Students who are intending to take the Year in Industry must take SOTA260 in year 2.

 

Final year

During your final year of study, you’ll undergo advanced study of computer game and app development, consider the philosophical issues associated with play and virtual worlds, and critically evaluate academic studies in games. Alongside compulsory modules, you’ll undertake a major collaborative project that will see you apply your creative, critical, and technical skills.

  • Students must take at least one from: COMP228, COMP342.
  • Students who have taken the Year in Industry may not take SOTA300.

Year in Industry

This programme can also be studied over four years, with the third year spent on a relevant, salaried work placement within an organisation. You will be supported by the School of the Arts throughout your placement, and your reflective written account of the experience will contribute towards your final degree result.

Notice

If you wish to study this programme with a year in industry please put the option code YI in the ‘further choices’ section of your UCAS application form.

Programme details and modules listed are illustrative only and subject to change.

Teaching and assessment

How you'll learn

Contact time generally consists of lectures, in which students are presented with core content, and seminars/labs/workshops, in which students discuss lecture topics, readings and work in groups to complete exercises. The practical modules from within the School of the Arts follow a more interactive model of seminar/workshop. These modules stress short practical lessons and exercises in seminars while allowing students to have supervised time to work independently in workshops.

How you're assessed

Assessments include a variety of written components (essays, case studies, creative responses, adaptation exercises, etc.) Inspired by the principles of the TESTA (Transforming the Experience of Students Through Assessment) programme, assessments also include both formative and summative coursework. Modules are largely designed to emphasise practical development by means of interactive workshops, small-group work, and individual tutorial sessions with instructors.

Liverpool Hallmarks

We have a distinctive approach to education, the Liverpool Curriculum Framework, which focuses on research-connected teaching, active learning, and authentic assessment to ensure our students graduate as digitally fluent and confident global citizens.

The Liverpool Curriculum framework sets out our distinctive approach to education. Our teaching staff support our students to develop academic knowledge, skills, and understanding alongside our graduate attributes:

  • Digital fluency
  • Confidence
  • Global citizenship

Our curriculum is characterised by the three Liverpool Hallmarks:

  • Research-connected teaching
  • Active learning
  • Authentic assessment

All this is underpinned by our core value of inclusivity and commitment to providing a curriculum that is accessible to all students.

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Entry requirements

The qualifications and exam results you'll need to apply for this course.

Qualification Details
International Baccalaureate

26 points overall with no score less than 4, or Pass the IB Diploma plus 5,4,4 in 3 HL subjects. Plus a minimum of 5 in SL Maths or 4 in HL Maths and 5 in SL/HL English A or 7 in SL English B or 6 in HL English B

HKDSE

433 from 2 electives plus one core subject (excluding Citizenship and Social Development) and a minimum grade 3 in core Mathematics. Grade 4 (with no component less than 4) in HKDSE English Language

India Standard XII

Overall average of 60% from four core subjects, a minimum of 75% in English dependent on exam board (not including Hindi, Regional Language, Environmental Education and PE) and a minimum of 50% for Standard X Maths.

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Course options

Studying with us means you can tailor your degree to suit you. Here's what is available on this course.

Global opportunities

University of Liverpool students can choose from an exciting range of study placements at partner universities worldwide. Choose to spend a year at XJTLU in China or a year or semester at an institution of your choice.

Year in China

Immerse yourself in Chinese culture on an optional additional year at Xi'an Jiaotong Liverpool University in stunning Suzhou.

  • Learn Chinese
  • Study in a bustling world heritage city
  • Improve employment prospects
  • Study Chinese culture
  • 30 minutes from Shanghai
  • Learn new skills

Read more about Year at XJTLU, China

Year abroad

Broaden your world by spending an additional year of study at a partner university abroad following your second year of study.

  • Choose from up-to 26 countries
  • Experience another way of life
  • Inspire your future career or studies
  • Improved prospects of earning a 2:1 or First
  • More likely to earn higher salary
  • More likely to be employed after graduating

Where can I spend a year abroad on this course?

  • Australia
  • Canada
  • Hong Kong
  • Malaysia
  • Singapore
  • South Korea
  • USA

More about taking a year abroad

Semester abroad

Take a semester of your second year of study at one of our worldwide partner institutions.

  • Inspire your future career or studies
  • Improved prospects of earning a 2:1 or First
  • More likely to earn higher salary
  • More likely to be employed after graduating

More about taking a semester abroad

Summer abroad

Spend a summer abroad on a study placement or research project at one of our worldwide partner institutions.

  • Spend a summer abroad in addition to your degree programme
  • Study abroad without adding an extra year
  • Choose any summer between your first and final year of study
  • Get the chance to study subjects outside your discipline

Where can I spend a summer abroad on this course?

  • Hong Kong
  • Japan
  • South Korea

More about taking a summer abroad

Year in industry

Year in industry placements give you an in-depth workplace experience where you can develop your skills and apply your learning.

  • Develop key employability skills that graduate employers are looking for
  • Experience and understand workplace culture and discipline
  • Understand the relationship between academic theory and real world application
  • Begin your professional network
  • Gain industry insight and insight into potential career options.

You don't need to decide now - you can choose to add a year in industry after you've begun your degree.

Learn more about year in industry

To spend a year in industry, you'll need to secure a placement with an organisation. If you're unable to find a placement, you'll continue with the standard version of the course without a year in industry.

Language study

Every student at The University of Liverpool can study a language as part of, or alongside their degree. You can choose:

  • A dedicated languages degree
  • A language as a joint or major/minor degree
  • Language modules (selected degrees)
  • Language classes alongside your studies

Read more about studying a language

Combine this subject

With a combined degree, you can study two subjects as part of the same degree programme.

  • Choose from 30 subjects and over 300 combinations
  • Choose joint or major minor subjects
  • Adjust the weight of your subjects at the end of your first year
  • Same number of credits as single honours students
  • Same classes as single honours students
  • Appeal to a wide range of employers

Explore combined degrees for Game Design courses

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Your experience

As a Game Design student, you’ll benefit from our expertise in each of the five disciplines, and have access to new and recently refurbished facilities. This includes dedicated spaces for students to research video games, featuring gaming consoles (e.g. Playstation 4 with PSVR, Playstation 3, Xbox One, Xbox 360, Nintendo Wii), gaming PCs, and a diverse library of titles.

You’ll also have access to Windows and Mac labs.  These suites have a range of different software for content creation, including Unity and Unreal (game engines), FMOD (middleware for game sound and music), and Blender (modelling and animation).

For sound production, the Electronic Music Research Studios provide fully sound-proofed and treated studio spaces for surround sound mixing, electronic music composition and sound design research.

Explore where you'll study

Game Design class
Game Design class
Student working on a Game Design project
Student working on a Game Design project
Students working in the iMac suite
iMac suite
SSL Studio
SSL Studio
Picture by Gareth Jones
Picture by Gareth Jones

Virtual tour

Supporting your learning

From arrival to alumni, we’re with you all the way:

Why study Music at Liverpool?

  • We pride ourselves on being an innovative department that embraces the full spectrum of music, from the great works of the past to emerging trends such as sound for computer games
  • Our staff and students come from a variety of performance and non-performance backgrounds and share interests that span classical, popular, world and film music
  • Long established as a classical music department, in 1988 we created the Institute of Popular Music – the world’s first specialist centre for the study of Popular Music
  • Music placed in the top quartile for impact classified as outstanding (4*) (REF 2021)
  • Our recently refurbished facilities boast brand new studios, teaching spaces, and industry standard equipment. These include recording and production studios, an SSL studio, practice rooms with Yamaha pianos, a multipurpose rehearsal and performance space, iMac suites and a games research lab
  • In March 2022 we opened the Tung Auditorium, a new state-of-the-art performance venue seating up to 400 people, with space for a 70-piece orchestra.
Two students chatting while walking through campus.

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Careers and employability

Digital games represent one of the fastest-growing forms of entertainment media. This programme aims to equip you with the technical, creative, and critical skills that will help you find employment in this dynamic and rapidly growing field, whilst assembling a professional portfolio of work.

You’ll have opportunities throughout the programme to develop a professional portfolio, as well as various options to gain workplace experience.

Work experience opportunities

  • Internships with enterprise activities, including support to form your own development studios alongside your studies.
  • Students who take the year in industry option will be able to spend their work experience year managing their chosen companies, with support from the University.
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Fees and funding

Your tuition fees, funding your studies, and other costs to consider.

Tuition fees

UK fees (applies to Channel Islands, Isle of Man and Republic of Ireland)

Full-time place, per year - £9,535
Year in industry fee - £1,905
Year abroad fee - £1,430 (applies to year in China)

International fees

Full-time place, per year - £24,100
Year in industry fee - £1,905
Year abroad fee - £12,050 (applies to year in China)

The tuition fees shown are correct for 2025/26 entry. Please note that the year abroad fee also applies to the year in China.

Tuition fees cover the cost of your teaching and assessment, operating facilities such as libraries, IT equipment, and access to academic and personal support. Learn more about paying for your studies.


Additional costs

Your tuition fee covers almost everything, but you may have additional study costs to consider such as books, stationery and equipment.

Find out more about the additional study costs that may apply to this course.


Scholarships and bursaries

We offer a range of scholarships and bursaries that could help pay your tuition and living expenses.

Undergraduate Global Advancement Scholarship

If you’re a high-achieving international student starting an undergraduate degree with us from September 2024, you could be eligible to receive a fee discount of up to £5,000. You’ll need to achieve grades equivalent to AAA in A levels. Most of our undergraduate degrees are eligible, with the exception of clinical programmes in Medicine and Dental Surgery.

Kaplan Digital Pathways Excellence Scholarship

Completed a Kaplan Digital Pathways Foundation Certificate? We’re offering a £5,000 fee discount off the first year of undergraduate study for a maximum of two high achieving students joining one of our non-clinical degrees from an online Kaplan Foundation Certificate.

Sport Liverpool Performance Programme

Apply to receive tailored training support to enhance your sporting performance. Our athlete support package includes a range of benefits, from bespoke strength and conditioning training to physiotherapy sessions and one-to-one nutritional advice.

University of Liverpool International College Excellence Scholarship

Completed a Foundation Certificate at University of Liverpool International College (UoLIC)? We’re offering a £5,000 fee discount off the first year of undergraduate study to some of the highest achieving students joining one of our non-clinical degrees from UoLIC.

University of Liverpool International College First Class Scholarship

We’re offering a £1,000 fee discount for years 2 and 3 of undergraduate study to eligible students progressing from University of Liverpool International College. You’ll need to be studying a non-clinical subject and get an average of 70% or above in year 1 of your degree.

University of Liverpool International College Impact Progression Scholarships

If you’re a University of Liverpool International College student awarded a Kaplan Impact Scholarship, we’ll also consider you for an Impact Progression Scholarship. If selected, you’ll receive a £3,000 fee discount off the first year of your undergraduate degree.

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Last updated 17 June 2025 / / Programme terms and conditions

Changes to Game Design BSc (Hons)

See what updates we've made to this course since it was published. We document changes to information such as course content, entry requirements and how you'll be taught.

23 May 2025: BSc Game Design

Changed references to SOTA600 to ‘Year in Industry’.

23 May 2025: BSc Game Design

Module lists updated.

9 April 2025: BSc Game Design

Updated the ‘Year in Industry’ text to reflect that the placement support is now provided by the School of the Arts.

14 January 2025: Duolingo English Test requirements updated

Duolingo English Test requirements updated. See English language requirements for details of the revised requirements.

7 June 2022: New course pages

New course pages launched.