This guide outlines a practical framework for designing educational escape rooms using H5P’s Interactive Book tool. It highlights the effectiveness of game-based learning and gamification in higher education, while identifying common gaps such as superficial theoretical integration and limited adaptability for self-directed learning. The document presents escape rooms as a solution, emphasising their immersive, problem-based approach and adaptability for independent learning. It details a four-step design process: pre-planning with educational theory alignment, content design with narrative and feedback mechanisms, creation in H5P with structured levels, and testing and optimisation based on feedback.
To view the guide please Download Creating an Escape Room Using Interactive Book in H5P DIY guide.

Creating an Escape Room Using Interactive Book in H5P by Qiudi Chen is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
