(LO1) Students will be able to explain the importance of play as a topic for study.
(LO2) Students will be able to analyse common topics of discourse around play and games, especially digital games: violence, addiction, therapeutic and educational effects, and gamification.
(LO3) Students will be able to identify philosophical issues arising from specific games/instances of play.
(LO4) Students will be able to explain some of the philosophical literature around play, make-believe, choice and responsibility, and virtual worlds.
(LO5) Students will be able to trace connections between surface controversies and deeper philosophical concerns.
(LO6) Students will develop their ability to reflect on their own preconceptions and how these contribute to both philosophical and popular discourse.
(S1) Students will develop their skills in thinking critically, analysing problems and analysing and assessing arguments.
(S2) Students will enhance their ability to identify unifying philosophical issues in everyday discussions and mass-media environments.
(S3) Students will develop confidence in considering previously unfamiliar ideas and approaches.
(S4) Students will develop their ability to identify their own presumptions and to reflect critically upon them.
(S5) Students will enhance their ability to marshal arguments and present them orally and in writing.
(S6) Students will develop the ability to perform bibliographical searches, use and reference academic sources, and to plan, organise and produce presentations and essays.
(S7) Students will enhance their oral and written communications skills and develop skill in explaining complex material in a precise manner.
(S8) Students will develop their ability to work independently.
(S9) Students will develop their ability to sift through information, assessing the relevance and importance of the information to what is at issue.
(S10) Students will develop their skills in making appropriate use of information technology, including online sources, video and screen capture and editing, and visual presentation aids.