2023
No Man’s Game: The Infinite Boredom of Procedurally Generated Environments (Chapter)
Ruffino, P. (n.d.). No Man’s Game: The Infinite Boredom of Procedurally Generated Environments. In J. Raessens, S. Wening, L. Op de Beke, & G. Farca (Eds.), Ecogames. Playful perspectives on the climate crisis. Amsterdam: The Netherlands: University of Amsterdam Press.
Ruffino, P. (2023). Indie Games. In The Routledge Companion to Video Game Studies (pp. 104-111). Routledge. doi:10.4324/9781003214977-16DOI: 10.4324/9781003214977-16
2022
Ruffino, P. (2022). Seeking Deep Relations in a Precarious Industry: Addressing Mental Health through Independent Videogame Development. TELEVISION & NEW MEDIA, 23(7), 761-776. doi:10.1177/15274764211025623DOI: 10.1177/15274764211025623
Ruffino, P. (2022). There is no cure: Paratexts as remediations of agency in Red Dead Redemption 2. CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES, 28(2), 345-358. doi:10.1177/13548565221081062DOI: 10.1177/13548565221081062
Ruffino, P. (2022). Workers' visibility and union organizing in the UK videogames industry. CRITICAL STUDIES IN MEDIA COMMUNICATION, 39(1), 15-28. doi:10.1080/15295036.2021.1985157DOI: 10.1080/15295036.2021.1985157
2021
Ruffino, P., & Woodcock, J. (2021). Game Workers and the Empire: Unionisation in the UK Video Game Industry. GAMES AND CULTURE, 16(3), 317-328. doi:10.1177/1555412020947096DOI: 10.1177/1555412020947096
The End of Capitalism: Disengaging From the Economic Imaginary of Incremental Games (Journal article)
Ruffino, P. (2021). The End of Capitalism: Disengaging From the Economic Imaginary of Incremental Games. GAMES AND CULTURE, 16(2), 208-227. doi:10.1177/1555412019886242DOI: 10.1177/1555412019886242
2020
After independence (Chapter)
Ruffino, P. (2020). After independence. In Independent Videogames: Cultures, Networks, Techniques and Politics (pp. 1-26).
Independent Videogames: Cultures, Networks, Techniques And Politics (Book)
Ruffino, P. (Ed.) (n.d.). Independent Videogames. Routledge. doi:10.4324/9780367336219DOI: 10.4324/9780367336219
Ruffino, P. (2020). Nonhuman Games: Playing in the Post-Anthropocene. In Death, Culture & Leisure: Playing Dead. Emerald.
2018
Future Gaming Creative Interventions in Video Game Culture (Book)
Ruffino, P. (2018). Future Gaming Creative Interventions in Video Game Culture. MIT Press. Retrieved from https://mitpress.mit.edu/books/future-gaming
Post Fail: IOCOSE Collaborative Failures (Chapter)
Ruffino, P., Cremonesi, M., Cuttica, F., & Prati, D. (2018). Post Fail: IOCOSE Collaborative Failures. In Springer Series on Cultural Computing (pp. 371-377). Springer London. doi:10.1007/978-1-4471-7367-0_37DOI: 10.1007/978-1-4471-7367-0_37
2017
Engagement and the Quantified Self: Uneventful Relationships with Ghostly Companions (Chapter)
Ruffino, P. (2018). Engagement and the Quantified Self: Uneventful Relationships with Ghostly Companions. In Self-Tracking (pp. 11-25). Springer International Publishing. doi:10.1007/978-3-319-65379-2_2DOI: 10.1007/978-3-319-65379-2_2
IOCOSE: Art, Authority, and Culture Jamming (Chapter)
Ruffino, P., Cremonesi, M., Cuttica, F., & Prati, D. (2017). IOCOSE: Art, Authority, and Culture Jamming. In M. De Laure, & F. Moritz (Eds.), Culture Jamming: Activism and the Art of Cultural Resistance (pp. 427-432). NYU Press.
2016
Games to Live With (Journal article)
Ruffino, P. (2016). Games to Live With. Digital Culture & Society, 2(1), 153-160. doi:10.14361/dcs-2016-0111DOI: 10.14361/dcs-2016-0111
2015
Gamers' games : narratives of conflict, independence and engagement in video game culture (Thesis / Dissertation)
Ruffino, P. (2015, July 1). Gamers' games : narratives of conflict, independence and engagement in video game culture.
When one is too many: Molleindustria and Paolo Pedercini (Other)
Ruffino, P. (2015). When one is too many: Molleindustria and Paolo Pedercini.
2014
Ruffino, P. (2014). From Engagement to Life, or: How to do things with gamification?. In M. Fuchs, S. Fizek, P. Ruffino, & N. Schrape (Eds.), Rethinking Gamification (pp. 47-70). Lueneburg, Germany: meson Press.
Rethinking Gamification (Book)
Fuchs, M., Fizek, S., & Ruffino, P. (2014). Rethinking Gamification. Meson Press Eg.
2013
Narratives of Independent Production in Video Game Culture (Journal article)
Ruffino, P. (2013). Narratives of Independent Production in Video Game Culture. Loading… The Journal of the Canadian Game Studies Association.
2012
A Theory of Non-existent Video Games: Semiotic and Video Game Theory (Chapter)
Ruffino, P. (2012). A Theory of Non-existent Video Games: Semiotic and Video Game Theory. In Computer Games and New Media Cultures (pp. 107-124). Springer Netherlands. doi:10.1007/978-94-007-2777-9_7DOI: 10.1007/978-94-007-2777-9_7