Photo of Dr Paolo Ruffino

Dr Paolo Ruffino

Lecturer Communication and Media

Publications

2019

The End of Capitalism: Disengaging From the Economic Imaginary of Incremental Games (Journal article)

Ruffino, P. (2019). The End of Capitalism: Disengaging From the Economic Imaginary of Incremental Games. GAMES AND CULTURE. doi:10.1177/1555412019886242

DOI: 10.1177/1555412019886242

2018

Future Gaming Creative Interventions in Video Game Culture (Book)

Ruffino, P. (2018). Future Gaming Creative Interventions in Video Game Culture. MIT Press.

2017

Engagement and the Quantified Self: Uneventful Relationships with Ghostly Companions (Chapter)

Ruffino, P. (2017). Engagement and the Quantified Self: Uneventful Relationships with Ghostly Companions. In Self-Tracking: Empirical and Philosophical Investigations (pp. 11-25). Springer.

Games and Culture: a journal of interactive media (Edited special journal issue)

Ruffino, P., & Carbone, M. B. (Eds.) (2017). Games and Culture: a journal of interactive media (Vol. 12). SAGE.

Introduction: The Other Caillois: The Many Masks of Game Studies (Journal article)

Carbone, M. B., Ruffino, P., & Massonet, S. (2017). Introduction: The Other Caillois: The Many Masks of Game Studies. Games and Culture, 12(4), 303-320. doi:10.1177/1555412016685630

DOI: 10.1177/1555412016685630

IOCOSE: Art, Authority, and Culture Jamming (Chapter)

Ruffino, P., Cremonesi, M., Cuttica, F., & Prati, D. (2017). IOCOSE: Art, Authority, and Culture Jamming. In M. De Laure, & F. Moritz (Eds.), Culture Jamming: Activism and the Art of Cultural Resistance (pp. 427-432). NYU Press.

2016

Games to Live With (Journal article)

Ruffino, P. (2016). Games to Live With. Digital Culture & Society, 2(1). doi:10.14361/dcs-2016-0111

DOI: 10.14361/dcs-2016-0111

2015

Gamers' games : narratives of conflict, independence and engagement in video game culture (Thesis / Dissertation)

Ruffino, P. (2015, July 1). Gamers' games : narratives of conflict, independence and engagement in video game culture.

When one is too many: Molleindustria and Paolo Pedercini (Other)

Ruffino, P. (2015). When one is too many: Molleindustria and Paolo Pedercini.

2014

GAME The Italian Journal of Game Studies (Edited special journal issue)

Ruffino, P., & Carbone, M. B. (Eds.) (2014). GAME The Italian Journal of Game Studies (Vol. 1).

From Engagement to Life, or: How to do things with gamification? (Chapter)

Ruffino, P. (2014). From Engagement to Life, or: How to do things with gamification?. In M. Fuchs, S. Fizek, P. Ruffino, & N. Schrape (Eds.), Rethinking Gamification (pp. 47-70). Lueneburg, Germany: meson Press.

Introduction: Games and Subcultural Theory (Journal article)

Ruffino, P., & Carbone, M. B. (2014). Introduction: Games and Subcultural Theory. GAME The Italian Journal of Game Studies.

Rethinking Gamification (Book)

Fuchs, M., Fizek, S., & Ruffino, P. (2014). Rethinking Gamification. Meson Press Eg.

2013

Narratives of Independent Production in Video Game Culture (Journal article)

Ruffino, P. (2013). Narratives of Independent Production in Video Game Culture. Loading… The Journal of the Canadian Game Studies Association.

2012

A Theory of Non-Existent Video Games: Semiotic and video game theory (Chapter)

Ruffino, P. (2012). A Theory of Non-Existent Video Games: Semiotic and video game theory. In J. Fromme, & A. Unger (Eds.), Computer Games and New Media Cultures: A Handbook of Digital Games Studies (pp. 107-124). Springer.

Apocalypse Postponed: Discourses on video games from noxious objects to redemptive devices (Journal article)

Ruffino, P. (2012). Apocalypse Postponed: Discourses on video games from noxious objects to redemptive devices. GAME The Italian Journal of Game Studies.