I teach and research in media studies and video game cultures. I'm the author of 'Future Gaming: Creative Interventions in Video Game Culture' (MIT/Goldsmiths Press, 2018), and editor of 'Rethinking Gamification' (Meson Press, 2013) and 'Independent Videogames: Cultures, Networks, Technics and Politics' (Routledge, 2020). I'm currently investigating contemporary practices of independent game development, and the boundaries of human, nonhuman, and posthuman forms of game play. I'm also an artist with the media art collective IOCOSE.
Previously, I have been working at the School of Film and Media at the University of Lincoln (2016-2019), at the department of Theatre, Film and Television, University of York (2015-2016), at Goldsmiths, University of London, and London South Bank University (2010-2015). I have been a Research Associate at the Gamification Lab, Centre for Digital Cultures, Leuphana University (2012-2015). In 2015 I have completed a PhD in Media and Communications at Goldsmiths, University of London.
I'm also a founding member of the artist group IOCOSE (iocose.org). IOCOSE have exhibited, among many, at the Venice Biennale (2011, 2013), Tate Modern (London, 2011), Science Gallery (Dublin, 2012) Jeu de Paume (Paris, 2011), FACT (Liverpool, 2012), Shift festival (Basel, 2010), TAJ and SKE gallery (Bangalore, India).
In 2019/2020 I'll be teaching at
COMM210/211 Immersive Media and Virtual Worlds
COMM144/105 Introduction to Communication and Media Analysis
Main areas of supervision:
Game studies and video game culture
Trends of video game consumption and development (e.g. independent video games; procedural generation of content)
Gender and inclusivity in game culture and the game industry
Gamification: games for health, games for change, education, advertising
Posthumanism, the nonhuman, the Anthropocene
Semiotics, cultural studies and media studies