Module Details

The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module.
Title HUMAN-CENTRIC COMPUTING
Code COMP106
Coordinator

 
Year CATS Level Semester CATS Value
Session 2019-20 Level 4 FHEQ Second Semester 15

Aims

To provide guidelines, concepts and models for designing and evaluating interactive systems. To provid e an introduction to designing and implementing graphical user interfaces.


Learning Outcomes

(LO1) identify or describe the tasks and issues, such as establishing requirements, developing designs, and implementing designs, which are involved in the process of developing efficient, effective, and safe interactive products for people, and the tools and techniques used to perform these tasks

(LO2) identify or describe and compare different styles of interaction for graphical user interfaces

(LO3) evaluate and critique existing interactive systems, in accordance with human-centric principles, standards and guidelines for interface design, including usability, accessibility, and health and safety issues

(LO4) illustrate how event-driven software can be designed using standard, formal techniques

(LO5) construct Web pages that conform to current Web standards

(LO6) write Java programs that demonstrate simple examples of graphical user interfaces

(S1) Working in groups and teams - Group action planning

(S2) Communication (oral, written and visual) - Following instructions/protocols/procedures

(S3) Critical thinking and problem solving - Creative thinking

(S4) Commercial awareness - Ability to analyse/balance risk and reward

(S5) Global citizenship - Cultural awareness

(S6) Critical thinking and problem solving - Evaluation

(S7) Critical thinking and problem solving - Creative thinking

(S8) Communication (oral, written and visual) - Presentation skills - written


Syllabus

 

1 Introduction (3 lectures) What is human-centric computing? Principles of Human Computer Interaction; the human in the loop; user models; cognitive issues. The process of developing interactive products (7 lectures) Lifecycle models; requirements; data gathering involving users; task analysis; design; purpose of evaluation and methods for conducting it. Principles, standards and guidelines for interface design.   Case studies of development tasks in practice.  Interactions (8 lectures) Interaction styles: key based, menu based, form fill-in, command languages, natural language, direct manipulation, iconic languages. Cultural considerations and constraints. Affective computing; virtual characters; groupware and cooperative activity. Interface software design (4 lectures) Event-driven software, state transition diagrams, statecharts. Implementing interfaces (8 lectures) Overview of HTML and CSS; markup validation for Web standards. Graphical user interfaces in Java: the Jav a AWT and Swing packages, components of GUIs; events and event-handlers; the Model-View-Controller architecture; Java applets.


Teaching and Learning Strategies

Teaching Method 1 - Lecture
Description:
Attendance Recorded: Not yet decided

Teaching Method 2 - Laboratory Work
Description:
Attendance Recorded: Not yet decided


Teaching Schedule

  Lectures Seminars Tutorials Lab Practicals Fieldwork Placement Other TOTAL
Study Hours 30

    10

    40
Timetable (if known)              
Private Study 110
TOTAL HOURS 150

Assessment

EXAM Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
             
CONTINUOUS Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
             

Recommended Texts

Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module.