Module Details |
The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module. |
Title | Introduction to Game Engines | ||
Code | SOTA105 | ||
Coordinator |
Mr T Owens Music Thomas.Owens@liverpool.ac.uk |
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Year | CATS Level | Semester | CATS Value |
Session 2024-25 | Level 4 FHEQ | First Semester | 15 |
Aims |
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To gain knowledge about various modern game engines. To develop the ability to articulate ideas about the technology of modern games. To apply knowledge of game design engines in practical work. |
Learning Outcomes |
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(LO1) Demonstrate technical skills in different game engines |
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(LO2) Explain the different functions and uses of different game engines |
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(LO3) Manage assets appropriately, following industry codes and conventions |
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(LO4) Present their skills using clear communication and technical language |
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(S1) Organisational skills |
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(S2) Communication skills |
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(S3) IT skills |
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(S4) International awareness |
Syllabus |
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Key Topics Introduction to Game Engines is a Year One, Semester One module and is intended to establish a baseline level of knowledge and competency to support future modules. Students will be introduced to a range of game engines and take part in practical activities to develop industry skills. Students will work with game engines ranging from text-driven
HTML engines (e.g., Twine) to powerful 3D engines (e.g., Unreal Engine 5). The module will have a range of video tutorials and practice challenges that students are encouraged to complete in their own time to further develop skills, these will be made available via Canvas. |
Teaching and Learning Strategies |
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Teaching Method 1 - 1hr Lecture Teaching Method 2 - 2hr Workshop Self-directed learning hours will be spent engaging with lecture materials, completing formative tasks, and working toward the completion of summative assessments. |
Teaching Schedule |
Lectures | Seminars | Tutorials | Lab Practicals | Fieldwork Placement | Other | TOTAL | |
Study Hours |
12 |
24 |
36 | ||||
Timetable (if known) | |||||||
Private Study | 114 | ||||||
TOTAL HOURS | 150 |
Assessment |
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EXAM | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
CONTINUOUS | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
Students will produce a 5-minute video showcasing their work within a range of game engines, explaining the knowledge they have applied and the skills they have developed. | 5 | 50 | ||||
Students will produce a 5-minute video showcasing their work within a range of game engines, explaining the knowledge they have applied and the skills they have developed. | 5 | 50 |
Recommended Texts |
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Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module. |