Module Details

The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module.
Title Introduction to Game Engines
Code SOTA105
Coordinator Mr T Owens
Music
Thomas.Owens@liverpool.ac.uk
Year CATS Level Semester CATS Value
Session 2024-25 Level 4 FHEQ First Semester 15

Aims

To gain knowledge about various modern game engines.

To develop the ability to articulate ideas about the technology of modern games.

To apply knowledge of game design engines in practical work.


Learning Outcomes

(LO1) Demonstrate technical skills in different game engines

(LO2) Explain the different functions and uses of different game engines

(LO3) Manage assets appropriately, following industry codes and conventions

(LO4) Present their skills using clear communication and technical language

(S1) Organisational skills

(S2) Communication skills

(S3) IT skills

(S4) International awareness


Syllabus

 

Key Topics
Managing Game Projects – Creating projects following industry conventions and ensuring files and folders are managed effectively
Importing Assets – Importing a range of assets into an engine, including audio, graphics, and 3D models.
Building Levels – Using a range of engine tools and assets to create meaningful spaces
Creating Logic – Using logic tools, including code and visual scripting, to define behaviour
Understanding Game Engines – Using all of the above topics in a variety of game engines to broaden knowledge and establish foundational skills for further studies

Introduction to Game Engines is a Year One, Semester One module and is intended to establish a baseline level of knowledge and competency to support future modules. Students will be introduced to a range of game engines and take part in practical activities to develop industry skills. Students will work with game engines ranging from text-driven HTML engines (e.g., Twine) to powerful 3D engines (e.g., Unreal Engine 5). The module will have a range of video tutorials and practice challenges that students are encouraged to complete in their own time to further develop skills, these will be made available via Canvas.
Assessments will be created in collaboration with industry, who will co-write the briefs. This ensures that the first practical module students encounter reflects industry standard. Students will be expected to access resources such as Game Developers Conference (GDC) talks and design tests to further develop their understanding of both industry skills and expectations. Design tests will be taken directly from industry recruitment processes to help prepare students for employment.


Teaching and Learning Strategies

Teaching Method 1 - 1hr Lecture
Attendance Recorded: Yes

Teaching Method 2 - 2hr Workshop
Attendance Recorded: Yes

Self-directed learning hours will be spent engaging with lecture materials, completing formative tasks, and working toward the completion of summative assessments.


Teaching Schedule

  Lectures Seminars Tutorials Lab Practicals Fieldwork Placement Other TOTAL
Study Hours 12

        24

36
Timetable (if known)              
Private Study 114
TOTAL HOURS 150

Assessment

EXAM Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
             
CONTINUOUS Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
Students will produce a 5-minute video showcasing their work within a range of game engines, explaining the knowledge they have applied and the skills they have developed.    50       
Students will produce a 5-minute video showcasing their work within a range of game engines, explaining the knowledge they have applied and the skills they have developed.    50       

Recommended Texts

Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module.