Module Details |
The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module. |
Title | Creative Principles in Game Design | ||
Code | SOTA103 | ||
Coordinator |
Dr PA Turowski Music Paul.Turowski@liverpool.ac.uk |
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Year | CATS Level | Semester | CATS Value |
Session 2024-25 | Level 4 FHEQ | First Semester | 15 |
Aims |
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To provide a conceptual basis for practical game design. To gain a better understanding of how existing games are crafted. To cultivate a stable workflow in the design of games. To develop the ability to articulate ideas about game design. |
Learning Outcomes |
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(LO1) Students will describe the fundamental principles of game design, particularly in the digital medium. |
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(LO2) Students will explain how games from different eras have implemented game design principles. |
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(LO3) Students will apply fundamental principles in the production of original game designs. |
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(LO4) Students will clearly articulate design ideas to others. |
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(S1) Research. |
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(S2) Critical thinking. |
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(S3) Comprehension. |
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(S4) Creativity and adaptability. |
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(S5) Time and project management; organization skills. |
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(S6) Communication (oral, written, visual). |
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(S7) Writing. |
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(S8) IT/technical skills. |
Syllabus |
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Topics covered in this module include: The video game as a designed experience. Interfaces and user interaction. The design of success/failure and reward systems. Structuring Flow and balance. Implementation of chance. Autonomous agents and AI . |
Teaching and Learning Strategies |
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Teaching Method 1 - Lecture Teaching Method 2 - Seminar |
Teaching Schedule |
Lectures | Seminars | Tutorials | Lab Practicals | Fieldwork Placement | Other | TOTAL | |
Study Hours |
24 |
11 |
24 |
59 | |||
Timetable (if known) | |||||||
Private Study | 91 | ||||||
TOTAL HOURS | 150 |
Assessment |
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EXAM | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
CONTINUOUS | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
An analysis of the design choices made in an existing game. There is a resit opportunity. Standard UoL penalty applies for late submission. This is not an anonymous assessment. Assessment Sched | 0 | 30 | ||||
Students will create design documents for an original game idea. There is a resit opportunity. Standard UoL penalty applies for late submission. This is an anonymous assessment. Assessment Sche | 0 | 70 |
Recommended Texts |
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Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module. |