Module Details |
The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module. |
Title | Composition for Digital Games | ||
Code | MUSI206 | ||
Coordinator |
Dr PA Turowski Music Paul.Turowski@liverpool.ac.uk |
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Year | CATS Level | Semester | CATS Value |
Session 2023-24 | Level 5 FHEQ | Second Semester | 15 |
Aims |
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• To provide a conceptual and theoretical basis for composing game music. |
Learning Outcomes |
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(LO1) To understand the role of music in videogame and the design concepts specific to this medium. |
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(LO2) To understand and implement basic techniques relevant to videogame composition (e.g. looping, transitions, cues, stingers). |
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(LO3) To understand the principles and function of middleware engines and game integration. |
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(LO4) To be able to compose short pieces of music appropriate to particular videogame genres or game-states. |
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(S1) Problem solving skills |
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(S2) IT skills |
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(S3) Communication skills |
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(S4) Adaptability |
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(S5) Time and project management; organization skills. |
Syllabus |
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Topics covered in this module include: |
Teaching and Learning Strategies |
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The majority of teaching will be delivered face-to-face on campus. Online delivery will be used to complement the on-campus delivery and where technology affords a better learning experience. Teaching Method 1 - Lecture Teaching Method 2 - Workshop Teaching Method 3 – Tutorial |
Teaching Schedule |
Lectures | Seminars | Tutorials | Lab Practicals | Fieldwork Placement | Other | TOTAL | |
Study Hours |
1 |
12 22 |
35 | ||||
Timetable (if known) | |||||||
Private Study | 115 | ||||||
TOTAL HOURS | 150 |
Assessment |
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EXAM | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
CONTINUOUS | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
Dynamic sounds and music for a premade or custom game project, plus text commentary. Original music and sound, plus text commentary. There is a resit opportunity. Standard UoL penalty applies for | 0 | 60 | ||||
Fixed assets (sounds and looping music) for a provided game project. plus text commentary. There is a resit opportunity. Standard UoL penalty applies for late submission. This is an anonymous as | 0 | 40 |
Recommended Texts |
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Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module. |