Module Details

The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module.
Title Game Design Independent Project
Code SOTA205
Coordinator Dr PA Turowski
Music
Paul.Turowski@liverpool.ac.uk
Year CATS Level Semester CATS Value
Session 2023-24 Level 5 FHEQ Second Semester 30

Aims

To begin to develop a portfolio of work in the chosen pathway.
To hone practical skills in a specific area of game content creation.
To develop creativity and a sense of self-reliance.
To gain experience generating an effective project proposal.


Learning Outcomes

(LO1) Demonstrate pathway-specific skills

(LO2) Organise and implement design projects in an individual context

(LO3) Produce work suitable for inclusion with a professional portfolio

(S1) Time and project management; organization skills

(S2) Communication (written, verbal, narrative/visual/musical/interactive)

(S3) Creativity and adaptability

(S4) IT/technical skills

(S5) Writing

(S6) Critical thinking


Syllabus

 

Topics will be determined with the students on a case-by-case basis based on chosen pathways.


Teaching and Learning Strategies

Teaching Method 1 - Tutorial
Description: Regular one-on-one supervisory sessions.
Attendance Recorded: Yes
Notes: Students will regularly work on projects that are agreed upon on a case-by-case basis in the unscheduled directed hours.
Unscheduled Directed Student Hours (time spent away from the timetabled sessions but directed by the teaching staff): 24

Teaching Method 2 - Seminar
Description: Meetings every fortnight in which students share work and discuss topics related to game design.
Attendance Recorded: Yes


Teaching Schedule

  Lectures Seminars Tutorials Lab Practicals Fieldwork Placement Other TOTAL
Study Hours   6

24

    24

54
Timetable (if known)              
Private Study 246
TOTAL HOURS 300

Assessment

EXAM Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
             
CONTINUOUS Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
A final coherent collection of all assets created for an original game project. There is a resit opportunity. Standard UoL penalty applies for late submission. This is not an anonymous assessment. Ass    80       
A written document outlining the proposed work for the final portfolio. There is a resit opportunity. Standard UoL penalty applies for late submission. This is not an anonymous assessment. Assessment     20       

Recommended Texts

Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module.