ULMS Electronic Module Catalogue |
The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module. |
Title | Game Theory with Applications | ||
Code | ECON813 | ||
Coordinator |
Dr R Jain Economics Ritesh.Jain@liverpool.ac.uk |
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Year | CATS Level | Semester | CATS Value |
Session 2024-25 | Level 7 FHEQ | First Semester | 15 |
Pre-requisites before taking this module (other modules and/or general educational/academic requirements): |
Modules for which this module is a pre-requisite: |
Programme(s) (including Year of Study) to which this module is available on a required basis: |
Programme(s) (including Year of Study) to which this module is available on an optional basis: |
Teaching Schedule |
Lectures | Seminars | Tutorials | Lab Practicals | Fieldwork Placement | Other | TOTAL | |
Study Hours |
20 |
5 |
25 | ||||
Timetable (if known) | |||||||
Private Study | 125 | ||||||
TOTAL HOURS | 150 |
Assessment |
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EXAM | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
Examination There is a resit opportunity. Standard UoL penalty applies for late submission. This is an anonymous assessment. | 2 | 80 | ||||
Mid-term test. There is a resit opportunity. Standard UoL penalty applies for late submission. This is an anonymous assessment. | 1 | 20 | ||||
CONTINUOUS | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
Aims |
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The objective of the module is to provide a graduate level and modern introduction to game theory. This is the study of strategic interactions, i.e. situations where outcomes depend not only on our own actions but also on those of others. In particular, students will be taught how to apply game theory to a range of economic, business, everyday and social contexts. |
Learning Outcomes |
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(LO1) Students will be able to conduct advanced strategic analysis by modelling a game and possible reasoning concepts and inferring behavioural predictions. |
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(LO2) Students will be able to distinguish between types of games. |
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(LO3) Students will be able to apply games in a range of economic, business and social contexts. |
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(S1) Analytical and problem solving skills. |
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(S2) Numeracy. |
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(S3) Communication skills. |
Teaching and Learning Strategies |
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2 hour lecture x 10 weeks |
Syllabus |
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Static Games: Normal Form; Rational Choice; PART II – (weeks 7—11) built along the following core concepts: Dynamic Games: Nash equilibrium and backward induction, threats and credible threats, subgames and subgame perfect equilibrium. Applications: Software games with certain and uncertain demand, moral hazard and incomplete insurance, a strategic role for futures contracts, a strategic role for option contracts, risk shifting or asset substitution, product market imperfections and loan commitments, bank run and auction. Repeated Games with complete information: Finitely repeated games, infinitely repeated games, folk theorems. A pplications: A strategic role for futures contracts revised, relationship banking, Cournot duopoly game without pre-commitment, Cournot duopoly game with precommitment. |
Recommended Texts |
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Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module. |