ULMS Electronic Module Catalogue |
The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module. |
Title | GAME THEORY | ||
Code | ECON322 | ||
Coordinator |
Dr CW Bach Economics C.W.Bach@liverpool.ac.uk |
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Year | CATS Level | Semester | CATS Value |
Session 2024-25 | Level 6 FHEQ | First Semester | 15 |
Pre-requisites before taking this module (other modules and/or general educational/academic requirements): |
ECON113 MATHEMATICAL ECONOMICS; ECON112 STATISTICS FOR ECONOMICS AND BUSINESS; ECON111 MATHEMATICS FOR ECONOMICS AND BUSINESS |
Modules for which this module is a pre-requisite: |
Programme(s) (including Year of Study) to which this module is available on a required basis: |
Programme(s) (including Year of Study) to which this module is available on an optional basis: |
Teaching Schedule |
Lectures | Seminars | Tutorials | Lab Practicals | Fieldwork Placement | Other | TOTAL | |
Study Hours |
22 |
5 |
27 | ||||
Timetable (if known) | |||||||
Private Study | 123 | ||||||
TOTAL HOURS | 150 |
Assessment |
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EXAM | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
Assessment Type: Written Exam Duration: 2 hours Weighting: 70% Reassessment Opportunity: Yes Penalty for Late Submission: Standard UoL penalty applies Anonymous Assessment: Yes Final A | 2 | 70 | ||||
Assessment 1: Online open book assessment Assessment Type: Written Exam Duration: 2 hours Weighting: 30% Reassessment Opportunity: Yes Penalty for Late Submission: Standard UoL penalty | 2 | 30 | ||||
CONTINUOUS | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
Aims |
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The objective of the module is to provide an introduction to game theory. This is the study of strategic interactions ie situations where outcomes depend not only on our own actions but also how others react to our actions. This module complements those in core macro and microeconomics and offers more insight into strategic decisions and competitive behaviour in general. |
Learning Outcomes |
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(LO1) Students will be able to distinguish between types of games |
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(LO2) Students will be able to explain game theoretical concepts |
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(LO3) Students will be able to conduct advanced microeconomic analysis by formulating a game and its associated solution concepts and deriving solutions to games |
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(LO4) Students will be able to apply games in a range of economic, business and social contexts |
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(LO5) Students will be able to explain the importance of game theoretic approaches in economic analysis |
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(S1) Problem Solving Skills |
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(S2) Numeracy |
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(S3) Commercial Awareness |
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(S4) Teamwork |
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(S5) Communication skills |
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(S6) Lifelong learning skills |
Teaching and Learning Strategies |
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Teaching Method: Lecture Teaching Method - Seminar PART II – Dynamic Games There are the following non-modular requirements: Skills/Other Attributes Mapping Skills / attributes: Numeracy Skills / attributes: Problem Solving Skills Skills / attributes: Commercial Awareness Skills / attributes: Teamwork Skills / attributes: Communication Skills Skills / attributes: Lifelong Learning Skills |
Syllabus |
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List of Topics GAMES AND DOMINATION BEST RESPONSES AND NASH EQUILIBRIUM APPLICATIONS OF NASH EQUILIBRIUM MIXED STRATEGIES APPLICATIONS OF MIXED STRATEGY NASH EQUILIBRIUM BACKWARD INDUCTION AND SPNE SPNE AND APPLICATIONS STATIC GAMES OF INCOMPLETE INFORMATION APPLICATION OF BAYESIAN GAMES DYNAMIC GAMES OF INCOMPLETE INFORMATION |
Recommended Texts |
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Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module. |