ULMS Electronic Module Catalogue

The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module.
Title Experiential Marketing
Code ULMS890
Coordinator Dr CO Raddats
Marketing (ULMS)
C.Raddats@liverpool.ac.uk
Year CATS Level Semester CATS Value
Session 2023-24 Level 7 FHEQ Second Semester 15

Pre-requisites before taking this module (other modules and/or general educational/academic requirements):

 

Modules for which this module is a pre-requisite:

 

Programme(s) (including Year of Study) to which this module is available on a required basis:

 

Programme(s) (including Year of Study) to which this module is available on an optional basis:

 

Teaching Schedule

  Lectures Seminars Tutorials Lab Practicals Fieldwork Placement Other TOTAL
Study Hours 10

10

      5

25
Timetable (if known)              
Private Study 125
TOTAL HOURS 150

Assessment

EXAM Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
Examination. There is a resit opportunity. Standard UoL penalty applies for late submission. This is an anonymous assessment.  24    60       
CONTINUOUS Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
Group assignment. There is a resit opportunity. Standard UoL penalty applies for late submission. This is an anonymous assessment.    40       

Aims

The module aims to:

Enable students to define experiential marketing and critically evaluate its place within other related fields such as relationship marketing and customer relationship marketing;

Develop students' ability to critically appraise experiential marketing in B2C, B2B organisations;

Develop students' ability to critique the relationship marketing strategies of organisations, both offline and online;

Enable students to understand the main psychological and sociological theories underpinning experiential marketing.


Learning Outcomes

(LO1) Students will be able to define experiential marketing and critically evaluate its place within other related fields such as relationship marketing and customer relationship marketing.

(LO2) Students will be able to critically appraise experiential marketing in B2C, B2B organisations.

(LO3) Students will be able to critique the relationship marketing strategies of organisations, both offline and online.

(LO4) Students will have a critical understanding of the main psychological and sociological theories underpinning experiential marketing.

(S1) Adaptability
Students will be asked to meet deadlines and work as part of a team.

(S2) Teamwork
Students will develop teamwork skills in preparing for the group assessment.

(S3) Communication skills
Students will need to communicate the experiential marketing strategies and be asked to discuss these in tutorials. In the exam students will be expected to communicate the ideas of experiential marketing.

(S4) Leadership
Throughout the module students will be working together but also need to be able to show leadership within the team, in order to complete the group assessment on time.

(S5) International awareness
International case studies will be used on the module and students will be discussing cultural aspects of experiential marketing.

(S6) Ethical awareness
Case studies that include an ethical dimension will be used on the module and students will be able to consider the role of ethics in experiential marketing.


Teaching and Learning Strategies

2 hour lecture x 5 weeks
2 hour seminar x 5 weeks
1 hour asynchronous learning x 5 weeks
125 hours self-directed learning


Syllabus

 

Introduction to customer experiences, experiential marketing and customer experience management:

The topic will be introduced to students and experiential marketing placed within the broader context of related topics such as relationship marketing.

Experience design and production, including customer journeys and touchpoints:

This considers how organisations design experiences, considering the range of touchpoints that consumers have with the organisation across the customer journey. This content will be the basis for the group assignment for the module.

Psychological, e.g. flow, and sociological, e.g. social consumption, theories underpinning customer experiences:

The theoretical underpinnings of experiential marketing will be presented that build on some of the key tenets of consumer behaviour.

Experiences in B2C offline contexts:

This considers the primary context of consumer experiences, namely offline B2C environments. The topic is explored through addressing how a range of businesses create experiences.

Experiences in B2C online contexts:

This will address how experiences are created in online B2C environments. The rapid increase in online commerce means that this is a critical aspect of the experiential marketing, covering websites and social media platforms.

Experiences in B2B contexts:

Experiences in B2B contexts are an emerging topic and this will consider how organisations might create experiences that may need to encompass a range of actors, e.g. customers, distributors, suppliers, operating in a network.


Recommended Texts

Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module.