Digital games (incorporating computer games, video games, and smart phone apps) represent one of the fastest growing forms of entertainment media. This progamme aims to equip you with the technical, creative and critical skills that will help you find employment in this dynamic and rapidly growing field, whilst assembling a professional portfolio of work.
There is a growing need for jobs not only in the games industry, but in surrounding industries as well. As such, this programme develops a wide range of skills that prepare students for employment at various entry points in the job market, including content creation, publishing, journalism, and marketing.
Examples of companies employing School of the Arts’ graduates in recent years include:
- The Globe Theatre
- Liverpool Biennial Festival of Contemporary Arts
- Royal Bank of Scotland
- The Independent
- Red Union Films
- Liverpool Chamber of Commerce
- Immigration and Nationality Directorate
- Home Office
- Macmillan Publishers
- Virgin One
- NY Stock Exchange
- Tate Liverpool
Work experience opportunities
Demonstrable work experience is particularly important for employability in the games sector. In addition to producing your portfolio of work, you will have a range of work experience options including:
- A year in industry, taken during your third year of study
- Enterprise activities, including support to form your own development studios alongside your studies. Students who take the year in industry option will be able to spend their work experience year managing their own companies, with support from the University.
The combination of skills that you’ll acquire from this programme will open up a range of postgraduate study opportunities, including the following: