Module Details |
The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module. |
Title | SPATIAL DESIGN IN GAMES | ||
Code | SOTA104 | ||
Coordinator |
Mr T Owens Music Thomas.Owens@liverpool.ac.uk |
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Year | CATS Level | Semester | CATS Value |
Session 2022-23 | Level 4 FHEQ | Second Semester | 15 |
Aims |
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To introduce students to the tools used in spatial design for games, including graphic and modeling software and game engines. To gain a critical awareness of how virtual space is used and controlled in various types of existing games. To foster creativity and innovation in spatial design. |
Learning Outcomes |
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(LO1) Describe the basic principles that underlie the design of space in video games. |
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(LO2) Use graphics and 3D modeling software at a basic level of proficiency. |
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(LO3) Critically analyse the use of space in existing games. |
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(LO4) Express spatial design ideas verbally and graphically. |
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(S1) Critical thinking. |
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(S2) Comprehension. |
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(S3) Creativity and adaptability. |
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(S4) Time and project management; organization skills. |
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(S5) Communication (oral, written, visual). |
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(S6) Writing. |
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(S7) IT/technical skills. |
Syllabus |
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Topics covered in this module include: Effective use of 2D space. Techniques for 2D asset creation. Structuring experience in 3D space. Basic 3D level design and asset creation in Blender. Basic asset implementation in game authoring software . |
Teaching and Learning Strategies |
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Teaching Method 1 - Seminar Teaching Method 2 - Workshop |
Teaching Schedule |
Lectures | Seminars | Tutorials | Lab Practicals | Fieldwork Placement | Other | TOTAL | |
Study Hours |
24 |
24 11 |
59 | ||||
Timetable (if known) |
120 mins X 1 totaling 24
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60 mins X 1 totaling 11
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Private Study | 91 | ||||||
TOTAL HOURS | 150 |
Assessment |
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EXAM | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
CONTINUOUS | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
Students will provide a walkthrough (design and gameplay view) with narration of a designed an interactive space in a game engine. There is a resit opportunity. Standard UoL penalty applies for l | 0 | 70 | ||||
An analysis of the treatment of space in an existing game. There is a resit opportunity. Standard UoL penalty applies for late submission. This is an anonymous assessment. Assessment Schedule | 0 | 30 |
Recommended Texts |
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Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module. |