Module Details |
The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module. |
Title | GAME DESIGN INDEPENDENT PROJECT | ||
Code | SOTA204 | ||
Coordinator |
Dr PA Turowski Music Paul.Turowski@liverpool.ac.uk |
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Year | CATS Level | Semester | CATS Value |
Session 2022-23 | Level 5 FHEQ | Second Semester | 15 |
Aims |
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To begin to develop a portfolio of work in the chosen pathway. To hone practical skills in a specific area of game content creation. To develop creativity and a sense of self-reiliance. To gain experience generating an effective project proposal. |
Learning Outcomes |
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(LO1) On successful completion of this module, students will be able to: |
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(LO2) Demonstrate pathway-specific skills. |
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(LO3) Organise and implement design projects in an individual context. |
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(LO4) Produce work suitable for inclusion within a professional portfolio. |
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(LO5) Prepare a project proposal for a potential year-in-industry / enterprise year experience. |
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(S1) Time and project management; organization skills. |
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(S2) Communication (written, verbal, narrative/visual/musical/interactive). |
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(S3) Creativity and adaptability. |
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(S4) IT/technical skills. |
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(S5) Writing. |
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(S6) Critical thinking. |
Syllabus |
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Topics will be determined with the students on a case-by-case basis based on chosen pathways. |
Teaching and Learning Strategies |
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Teaching Method 1 - Tutorial Teaching Method 2 - Seminar |
Teaching Schedule |
Lectures | Seminars | Tutorials | Lab Practicals | Fieldwork Placement | Other | TOTAL | |
Study Hours |
6 |
12 |
24 |
42 | |||
Timetable (if known) | |||||||
Private Study | 108 | ||||||
TOTAL HOURS | 150 |
Assessment |
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EXAM | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
CONTINUOUS | Duration | Timing (Semester) |
% of final mark |
Resit/resubmission opportunity |
Penalty for late submission |
Notes |
A final coherent collection of all assets created for an original game project. There is a resit opportunity. Standard UoL penalty applies for late submission. This is not an anonymous assessment | 0 | 80 | ||||
A written document outlining the proposed work for the final portfolio. There is a resit opportunity. Standard UoL penalty applies for late submission. This is not an anonymous assessment. Asse | 0 | 20 |
Recommended Texts |
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Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module. |