Module Details

The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module.
Title Game Design Collaborative Project A
Code SOTA304
Coordinator Dr PA Turowski
Music
Paul.Turowski@liverpool.ac.uk
Year CATS Level Semester CATS Value
Session 2022-23 Level 6 FHEQ First Semester 30

Aims

To generate a substantial body of work that can serve as a professional portfolio.
To hone practical skills in a specific area of game content creation.
To gain experience working in teams and applying skills in this context.


Learning Outcomes

(LO1) Demonstrate an ability to work and communicate in a team-based context

(LO2) Demonstrate technical proficiency with tools in their chosen pathway

(LO3) Articulate their work clearly and in a compelling manner

(S1) Time and project management; organisation skills

(S2) Communication (written, verbal, narrative/visual/musical/interactive)

(S3) Creativity and adaptability

(S4) IT/technical skills

(S5) Writing

(S6) Critical Thinking


Syllabus

 

Topics will be determined with the students on a case-by-case basis based on chosen pathways.


Teaching and Learning Strategies

Teaching Method 1: Tutorials
Description: Individual meetings in which work-in-progress is formatively assessed and guided by the supervisor appropriate to the student's chosen pathway.
Attendance Recorded: Yes

Teaching Method 2 - Seminar
Description: Seminars will consist of group presentations of work-in-progress, feedback, and relevant topical discussions.
Attendance Recorded: Yes


Teaching Schedule

  Lectures Seminars Tutorials Lab Practicals Fieldwork Placement Other TOTAL
Study Hours   6

24

      30
Timetable (if known)              
Private Study 270
TOTAL HOURS 300

Assessment

EXAM Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
             
CONTINUOUS Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
A presentation and demonstration of the creative project. There is a resit opportunity. Standard UoL penalty applies for late submission. This is not an anonymous assessment. Assessment schedule w  20-minute presentati    40       
A detailed plan of group goals, methodologies and individual contributions. There is a resit opportunity. Standard UoL penalty applies for late submission. This is not an anonymous assessment. Ass  2500 words    60       

Recommended Texts

Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module.