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Module Details

The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module.
Title Screen Industries A
Code COMM745
Coordinator Dr SK Thomas
Communication and Media
S.K.Thomas@liverpool.ac.uk
Year CATS Level Semester CATS Value
Session 2025-26 Level 7 FHEQ Second Semester 30

Aims

1.To provide students with an understanding of the organizational and operational logic of screen industries in the 21st century

2.To examine debates and ideas about the role and nature of screen industries as they operate in a converged and global media environment

3.To investigate working and other professional practices in screen industries and the cultures that produce and cultivate them

4.To understand the political, economic, social, cultural and other contexts that shape the environment within which screen industries operate


Learning Outcomes

(LO1) Demonstrate an understanding of the distinct organizational and operational logic that characterizes film, television and video game industries in the 21st century

(LO2) Demonstrate an ability to interrogate how political, economic, social, cultural and other contexts shape the environment within which screen industries operate

(LO3) Demonstrate a critical awareness of working and other professional practices in screen industries and the cultures that produce and cultivate them

(LO4) Demonstrate an ability to engage critically with debates about the nature of screen industries in the increasingly converged and global media environment within which they operate and evolve

(S1) Researching and locating materials through the effective use of library and information services, bibliographies and electronic sources of knowledge and information

(S2) Academic writing

(S3) Creative thinking and writing techniques

(S4) Time management and project planning


Syllabus

 

Topics may include:
Block A KEY CONCEPTS
•Legacy versus Digital Screens
•Studio systems and media conglomeration
•Media convergence
Block B STRUCTURES
•Independent cinema to indie tv
•Immersive media ecosystems, networking and streaming
•Franchise cultures and international markets
Block C PEOPLE
•International star system
•Managing resource (labour, creativity, unionisation)
Block D POWER
•Platformisation of digital production
•Regulation, intellectual property and legal struggles
•Cultural policy, diversity and difference


Teaching and Learning Strategies

Teaching Method – Workshop.
Description: weekly 2-hour sessions that combine lectures and seminar-type group discussions. One seminar activity will be dedicated to the case study pitches. Students are assigned reading in advance of the class.
Attendance Recorded: Yes

Self-directed learning - Reading, researching and preparing for assignments.


Teaching Schedule

  Lectures Seminars Tutorials Lab Practicals Fieldwork Placement Other TOTAL
Study Hours   24

        24
Timetable (if known)              
Private Study 276
TOTAL HOURS 300

Assessment

EXAM Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
             
CONTINUOUS Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
Academic essay  0    70       
Case Study  0    30       
Case Study Pitch  3    0       

Recommended Texts

Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module.