Module Details

The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module.
Title VIRTUAL ENVIRONMENTS FOR ARCHITECTURE
Code ARCH708
Coordinator Dr A Haidar
Architecture
Adonis.Haidar@liverpool.ac.uk
Year CATS Level Semester CATS Value
Session 2022-23 Level 7 FHEQ First Semester 15

Aims

To offer the knowledge and tools that allow students to critically understand the potential of VR and VE in Architecture and the wider context of the AEC industry, and to scrutinise the VR and VE technologies within modelling workshops.


Learning Outcomes

(LO1) Demonstrate a critical understanding of the historical context of VR and VE and how they can be used as an integral part of the design process.

(LO2) Establish familiarity with a variety of VR systems; their components, features, scope and limitations.

(LO3) Demonstrate ability to investigating the potential benefits of VR systems in architecture, construction and maintenance of buildings.

(LO4) Enhance design and presentation skills through experiencing advanced software used for modelling, visualisation and animation.

(LO5) Develop the ability to structure, analyse and report on an area of investigation.

(S1) Independent learning skills.

(S2) Communication skills - written.

(S3) Communication skills - oral.

(S4) Communication skills - graphical.

(S5) Creative design skills.

(S6) 3D modelling and visualisation skills.

(S7) Team working skills.


Syllabus

 

Introduction to Virtual Reality and Virtual Environments
Types of Modelling in Virtual Environments
Software Training on Modelling, Visualisation and Animation in Virtual Environments
Software for Virtual Reality (Unity Sketch and VR Sketch)
Introduction to VR Tools and Technologies (Oculus, HTC Vive)


Teaching and Learning Strategies

Teaching Method 1 - Lecture
Description: Lectures and presentations will be delivered by academic staff and guest speakers from the industry, which will be aligned to real-world problems and experiences.
Attendance Recorded: Yes

Teaching Method 2 - Workshop
Description: Modelling workshops will be provided to allow students to work collaboratively in building up the skills and experience in modelling and visualisation.
Attendance Recorded: No

Teaching Method 3 - Tutorial
Description: Tutorials will aim to provide formative feedback to the students on their essay and to guide their progress in the design project.
Attendance Recorded: Not yet decided

The majority of teaching will be delivered face to face on campus. Online delivery will be used to complement the on campus delivery and where technology affords a better learning experience.


Teaching Schedule

  Lectures Seminars Tutorials Lab Practicals Fieldwork Placement Other TOTAL
Study Hours 6

  24

    6

36
Timetable (if known) 180 mins X 1 totaling 6
 
  180 mins X 1 totaling 24
 
    180 mins X 1 totaling 6
 
 
Private Study 114
TOTAL HOURS 150

Assessment

EXAM Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
             
CONTINUOUS Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
Assessment 708.0 Portfolio: Reflections on Knowledge and Experience in VR & VE There is a resit opportunity. Standard UoL penalty applies for a late submission. This is not an anonymous asse    100       
Assessment 708.1 Group Presentation: Presenting modelling process and showcasing final 3D model in VE/VR.  25         

Recommended Texts

Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module.