Module Details

The information contained in this module specification was correct at the time of publication but may be subject to change, either during the session because of unforeseen circumstances, or following review of the module at the end of the session. Queries about the module should be directed to the member of staff with responsibility for the module.
Title VIRTUAL ENVIRONMENTS FOR ARCHITECTURE
Code ARCH708
Coordinator Dr A Haidar
Architecture
Adonis.Haidar@liverpool.ac.uk
Year CATS Level Semester CATS Value
Session 2021-22 Level 7 FHEQ First Semester 15

Aims

To offer the knowledge and tools that allow students to critically understand the potential of VR and VE in Architecture and the wider context of the AEC industry, and to scrutinise the VR and VE technologies within a design project context.


Learning Outcomes

(LO1) Demonstrate a critical understanding of the historical context of VR and VE and how they can be used as an integral part of the design process.

(LO2) Establish familiarity with a variety of VR systems; their components, features, scope and limitations.

(LO3) Demonstrate ability to investigating the potential benefits of VR systems in architecture, construction and maintenance of buildings.

(LO4) Enhancing design and presentation skills through experiencing advanced software used for modelling, visualisation and animation.

(LO5) Development of the ability to structure, analyse and report on an area of investigation.

(S1) Independent learning skills.

(S2) Communication skills - written.

(S3) Communication skills - oral.

(S4) Communication skills - graphical.

(S5) Creative design skills.

(S6) 3D modelling and visualisation skills.

(S7) Team working skills.


Syllabus

 

Introduction to Virtual Reality and Virtual Environments
History of Virtual Reality and Virtual Environments
Types of Modelling in Virtual Environments
Software Training on Modelling, Visualisation and Animation in Virtual Environments (3DS Max)
Software for Virtual Reality (Unity / Unreal)
Introduction to VR Tools and Technologies
Virtual Reality in Architectural Practice


Teaching and Learning Strategies

Teaching Method 1 - Lecture
Description: Lectures and presentations will be delivered by academic staff and guest speakers from the industry, which will be aligned to real-world problems and experiences.
Attendance Recorded: Yes

Teaching Method 2 - Seminar
Description: Seminars will encourage student engagement with the lecture topic and will provide an interactive medium for discussion and debate.
Attendance Recorded: Yes
Notes: Seminars may include group presentations and discussions of current project work, software tutorials and other current topics related to the module.

Teaching Method 3 - Tutorial
Description: Tutorials will aim to provide formative feedback to the students on their essay and to guide their progress in the design project.
Attendance Recorded: Not yet decided

In case hybrid modes of teaching were considered, if the situation of social distancing continued to be in place as a consequence of Covid-19, the lectures w ill be delivered both asynchronously and synchronously, i.e. pre-recorded and made available on Canvas in advance of the Q&A sessions, and online live communication to ensure the students have an opportunity to interact with peers and teaching staff within a virtual class environment. The students will be reminded of previous sessions at the beginning, encouraged to participate and raise questions, as well as providing them with tasks for the next lecture/ session. Similarly, workshops will be held online, e.g. on MS Teams or Zoom, recorded and made available on Canvas for future reference.


Teaching Schedule

  Lectures Seminars Tutorials Lab Practicals Fieldwork Placement Other TOTAL
Study Hours 8

4

12

      24
Timetable (if known)              
Private Study 126
TOTAL HOURS 150

Assessment

EXAM Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
             
CONTINUOUS Duration Timing
(Semester)
% of
final
mark
Resit/resubmission
opportunity
Penalty for late
submission
Notes
Assessment 708.0 Design of a small-sized Building + reflective report. There is a resit opportunity. Standard UoL penalty applies for a late submission. This is not an anonymous assessment.      70       
Assessment 708.1 Group Presentation: Virtual Reality Tools Comparison There is a resit opportunity. Standard UoL penalty applies for a late submission. This is not an anonymous assessment.  15 minutes    30       

Recommended Texts

Reading lists are managed at readinglists.liverpool.ac.uk. Click here to access the reading lists for this module.